RULEBOOK/Gangs & organizations11 RULES
← ALL RULESSECTION 09 / 11 · 11 RULES

Gangs & organizations

Group activity, territory, shootouts, and character rules.

RULE 9

Gang, Organization & Family Guidelines

PROHIBITED

You cannot be in a gang and join EMS or PD on another character or the same character. This is strictly prohibited. You will be stripped of your roles upon discovery, unless explicitly given a pass by Gov.

RULE 9.1

Gang Activity Rules

  • Gangs must abide by the 2-minute roleplay rule and the 10-minute re-initiation rule at all times.
  • Each whitelisted gang is given a WL flag to identify themselves. You must wear your flag when interacting with other gangs.
  • You are NOT a whitelisted gang unless formally designated by staff.
  • When joining a gang, you must wait 24 hours after receiving your role before participating in gang activity.
RULE 9.2

Third-Party Involvement in Shootouts

  • During an active shootout between gang members, anyone who drives by unnecessarily, gets involved after being shot, or fails to avoid the area will face penalties.Unless they are an allied gang. If you are in an allied gang, and join a scene, you MUST have proper initation to be valid.
  • Choosing to approach or involve yourself in an active shootout instead of avoiding it will result in consequences when reported and verified.
RULE 9.3

Sliding Without Roles (Powergaming)

IMPORTANT

If you are caught sliding without proper roles, you will face a penalty of 750 COMs. The penalty doubles with each additional violation. All gangs must be whitelisted before engaging in gang gunfights.

RULE 9.4

WL Gang Size Requirements

  • Minimum: 10 members
  • Maximum: 20 members
RULE 9.5

WL Gang Members Acting as Civilians

  • Whitelisted gang members are not permitted to initiate as a civilian. Removing your flag to pose as a civilian in order to initiate is prohibited.
  • If you are in a gang and choose not to participate in gang activity, you may remove your flag — but you cannot initiate with players as if you are a civilian.
  • If you are acting as a civilian and someone initiates with you, you may protect yourself within the regular rules.
  • Removing your flag does not SAVE you from WL Gang roleplay. If the opposing party has valid reason to initiate with you through WL gang roleplay, they are valid. They MUST show the context of why they felt the need to rp with you, and the staff team decides if it’s valid.
RULE 9.6

Gang Territories

  • Gang territories that are occupied and actively controlled — such as drug spots and hideouts — are exempt from the Camping Locations rule, provided the gang is actively operating in the area.
  • Gangs controlling a territory may remove unwanted persons and defend their territory from rival gangs but you must initiate with them as normal.
  • Civilians are not exempt from this rule. If caught within a gang's territory, they are subject to taxes, threats, or whatever activity the gang is conducting in that area.
  • It is the gang leader's responsibility to keep their members in check, but YOU ARE RESPONSIBLE FOR YOUR OWN ACTIONS.
  • If you are not in a WL gang, you can use identifiers for your gang, but you cannot RP by WL gang rules. And if you are not a part of a scene you must follow initiation rules if not a part of the scene going on.
RULE 9.7

WL Gang vs. Gang Activity

  • Gang vs. gang activity should not take place in areas where all players congregate.
  • When you join a whitelisted gang, you are considered free game at all times — regardless of whether police are online. You STILL MUST abide by the initiation rules in section 3.4, but with a WL gang, your indetefier is your everything. Meaning you fall under any initiation your gang is involved in, NO MATTER WHAT.
  • Non WL gangs are exempt from WL gang rules. And cannot be counted by identifier in those situations.
  • If you are wearing an identifier your initiation is counted within your entire gang.
RULE 9.8

Character & Soul Rules

  • If your character is killed off, creating a second character as a revenge character is not allowed.
  • Each new character has no in-character knowledge of any gangs and must discover that information through proper roleplay.
  • You should only maintain one gang character at a time to prevent meta-gaming between rival gangs.
  • You cannot force another player to kill off their character. If a character is killed, they must abide by the NLR.
RULE 9.9

Going After Another Gang's Plug

  • To go after another gang's plug location, you must kidnap someone from within that gang who has knowledge of the location.
  • If the kidnapped gang member lies about knowing the location or provides false information, that person will be subject to a character kill by government officials.
  • To confirm the plug is legitimate, the person must craft the drug or weapon in front of you and hand it over.
  • After a location is found, you must set up perimeters within 24 hours. If you do not, admins will set them on your behalf.
  • If attackers are using a taser, they do not need initiation to zip tie the plug.
RULE 9.10

Drug Zone Rules

  • Drug zones are instant initiation zones, but roleplay is still expected. Meaning dialogue and the opportunity for counter-play is REQUIRED, you cannot just instantly kill people. (Player owned Plug drug locations are different and will be handled per situation)
  • Groups/gangs may only tax/rob the drug zones every 30 minutes, and must leave the location after taxing/robbing, you cannot begin to pick after taxing/robbing people.
  • Groups/Gangs CANNOT camp the location under no circumstance. Camping includes inside the location and the immediate surrounding location and entrances to the location.
  • If you are initiated within a zone, you cannot use a teleport portal to avoid that scene.
  • Emote exploiting at any drug location, will result in consequences with no sit.
  • Robbing and killing rules STILL APPLY. You cannot rob AND kill someone, it must be either or. That does not include coms (phone or radio).
  • Drug zones include picking locations, processing locations and bagging locations.
← Back to all rules