RULEBOOK/In-game roleplay13 RULES
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In-game roleplay

Zones, initiation, RDM/VDM, combat logging, and fair play.

RULE 3.1

Green Zones & Red Zones

Green Zones (GZ)

Green zones are completely crime-free areas. The following locations are designated as green zones:

  • School
  • Hospital
  • It is Powergaming to flee from a crime and enter a green zone.
  • You cannot initiate with, kill, or fight anyone inside a green zone.

Green Grass

Green Grass areas require careful handling. They exist to prevent unpredictable outcomes — such as gang shootouts — that could disrupt the overall roleplay environment. If a scene originates organically within a Green Grass area and the roleplay is legitimate, staff may allow it on a case-by-case basis.

  • Events fall under Green Grass rules to prevent gang shootouts or scenes that could ruin the experience for others. Valid RP within an event is still permitted.

Red Zones (RZ)

In red zones, initiation is not required to engage in criminal activity. However, all TOS and Powergaming rules still apply unless proper roleplay is established. The following locations are designated as red zones:

  • Money Wash
  • Jail (between inmates)
  • What happens in the red zone stays in the red zone. If you leave the RZ, you must re-initiate using proper rules.
RULE 3.2

TOS & Prohibited Language

IMPORTANT

TOS prohibits racist, sexist, or otherwise offensive language — including terms restricted under Twitch guidelines (such as the R-word). Satanic roleplay is strictly not allowed. Contact a staff member for clarification if needed.

RULE 3.3

Civilians vs. Criminals

A civilian is a character who does not participate in any criminal activity. This means no initiating, robbing, scamming, stealing, selling drugs, harvesting drugs, or any other criminal behavior. Anyone engaging in such acts is considered a criminal.

  • You do not have to be in a gang to be considered a criminal.
  • Affiliating with or riding around with a gang member may be considered gang affiliation.
  • Verbally disrespecting or threatening someone as a civilian in certain situations can count toward initiation, and you may be treated as a criminal as a result.
RULE 3.4

Initiation

What Is Initiation?

Reports are now based on the roleplay and we will decide the outcome. Counterplay is REQUIRED: meaning don’t just try to takeover a scene or make the scene unrealistic or unreasonable. Make the scene good on both ends, and no side will receive punishment. When sits are reviewed, roleplay will be valued as king. If the roleplay makes sense, we will allow it. If not, we will give consequences for L RP and/or any rule broken. (A reporter can receive consequences)

  • In a group setting, every person must be accounted for and remain active within the scene to fall under initiation. For example: if Bob approaches Bill while Eric is present, Eric must remain active in the scene to be covered under initiation.
  • Unless your gang is whitelisted, you must independently initiate with anyone who was not part of your scene or with any context to engage with them.
  • In situations where roleplay is extended, initiation can count in situations where roleplay has gone for longer, but everything must be recorded and clipped. Without the full context of the situation we cannot honor extended scenes. Once the initiation is acted upon, you must re-initiate or honor the 10 minute rule regular to the rules.

What Counts as Instant Initiation

  • Aiming a firearm or melee weapon at someone.
  • Getting into someone's vehicle without their consent.
  • Active CK contracts.

EMS Interactions

  • You cannot initiate with someone who has just been picked up by EMS.
  • If you are revived by EMS, you must roleplay your injuries.
  • Once EMS arrives at a scene, they must wait for the scene to be fully over before reviving patients.
  • Once EMS begins working, the scene is over. You must leave the area so they can finish.
  • You cannot take a body out a ems vehicle.
  • Combat medics are not normal EMS. They will defend themselves based on the PD bylaws, they do not fall under normal PD initiation, but if initiated will defend themselves.
RULE 3.5

RDM & VDM

RDM — Random Deathmatch

Reports are now based on the roleplay and we will decide the outcome. Counterplay is REQUIRED: meaning don’t just try to takeover a scene or make the scene unrealistic or unreasonable. Make the scene good on both ends, and no side will receive punishment. When sits are reviewed, roleplay will be valued as king. If the roleplay makes sense, we will allow it. If not, we will give consequences for L RP and/or any rule broken. (A reporter can receive consequences)

  • In a group setting, every person must be accounted for and remain active within the scene to fall under initiation. For example: if Bob approaches Bill while Eric is present, Eric must remain active in the scene to be covered under initiation.
  • Unless your gang is whitelisted, you must independently initiate with anyone who was not part of your scene or with any context to engage with them.
  • In situations where roleplay is extended, initiation can count in situations where roleplay has gone for longer, but everything must be recorded and clipped. Without the full context of the situation we cannot honor extended scenes. Once the initiation is acted upon, you must re-initiate or honor the 10 minute rule regular to the rules.

What Counts as Instant Initiation

  • Stealing someone's vehicle
  • Being directly involved in a scene where someone in your group is killed or robbed
  • Aiming your weapon at someone
  • Active CK contracts
IMPORTANT

Police will now enter scenes/shootouts and warn both sides to leave and exit the area, you will receive 1 warning before being shot/apprehended.

VDM — Vehicle Deathmatch

  • Using a vehicle to kill or attempt to kill someone without intent to roleplay is not allowed.
  • Repeatedly ramming a vehicle in an effort to disable it counts as VDM.
  • DM is more about vehicle death, not pit maneuvers. Using your vehicle to maneuver a chase is not VDM. Ramming your car into another car repeatedly, obviously trying to break it down, is VDM.

Rob or Kill — Not Both

  • You cannot rob someone and kill them in the same scene.
  • Taking a phone or comms is strictly for RP purposes and does not count toward the rob/kill rule. Any other item taken counts as robbing the individual.
  • You must choose one action: rob or kill. You may not do both unless the RP specifically supports it — staff determines this if disputed.
  • During daytime RP, you cannot rob a civilian unless they initiate with you first. If a civilian initiates, you may retaliate and choose to rob or kill.

Body Holding

  • You CANNOT take a body from EMS when they have begun to work on a player's body under no circumstance.
  • You cannot GO INTO A GZ, while holding a body.
  • You CAN dump people in water
  • You cannot hold a body on a crutch.
RULE 3.6

Combat Logging

  • Combat logging occurs when a player intentionally disconnects from the game or server to avoid or escape an active roleplay scenario.
IMPORTANT

If your internet connection repeatedly lags you out during RP situations, your sit will still be handled as a normal combat log. All disconnect warnings are documented.

RULE 3.7

Powergaming

Powergaming is using in-game mechanics to gain an unfair roleplay advantage. The following are prohibited:

  • No player-to-player transactions in green zones.
  • You cannot go into a house, green zone, or teleport location to avoid RP.
  • Do not use a garage if you are about to be robbed, killed, or arrested.
  • Do not transfer items between characters (souls) — this is an automatic 1-month ban.
  • Helmets of any kind are prohibited in RP (motorcycle, football, half-open, biker, or any protective headwear). They provide an unfair advantage.
  • Going into water during a chase may be considered Powergaming or FailRP depending on the situation. Going into the water during a police chase is always Powergaming.
RULE 3.7.5

Transferring PD/EMS items

  • Transferring EMS/PD standard issue items falls under section 3.7 for powergaming.
  • You are not permitted to sale or therefore use standard issued items you purchased from PD/EMS armories, unless approved by the chief.
  • Any instance found of you selling/transferring/giving these items to non-ems/pd workers will be subject to a 30 day ban, non-negotiable.
RULE 3.8

FailRP

FailRP occurs when a player's in-character actions, dialogue, or reactions are so implausible or disruptive that they break the immersion and flow of roleplay.

  • During an active shootout, players not exchanging gunfire must take cover or retreat. Standing in the open as if impervious to incoming fire is FailRP and will result in disciplinary action.
  • Purposely destroying scenes is not allowed — for example, saying you are going to the JC in the middle of a scene, or referencing server rules mid-scene.
  • Punching someone who has a weapon drawn is FailRP. Even if your group outnumbers the person with the weapon, you must comply with the roleplay or act as though you are being held at weapon point, until your side has a valid opportunity to retaliate.
  • Using an item while your hands are cuffed or tied is not permitted.
  • In shootouts with PD, you must be out of a vehicle before shooting.
  • You must roleplay drawing any weapon that is not a handgun or melee weapon.
  • Spam punching or continuing to fight after being knocked unconscious is strictly FailRP.
  • You are not allowed to take anything from PD. The only exception is their comms during a kidnapping scene.
  • You cannot have someone revived by EMS specifically to kidnap them or use them as a hostage.
  • Avoiding roleplay, refusing to communicate, or driving away to prevent RP is FailRP and is a bannable offense.
  • Using /ad for non-business related message will result in a warning and then 500 coms.
  • You CANNOT go in peoples pockets while they are cuffed by police, IF police are still in the vicinity or area, staff will decide the context of the robbery if valid.
  • For sliding in an exotic or non-realistic vehicles you can receive a kick.,
  • You CANNOT rob any police/ems issued items (tasers, cuffs, nightsticks, bullets (even though they are in the store), or anything police or ems related)
RULE 3.8.5

Scamming

⚠️ IMPORTANT — Scamming Rules

  1. $150,000 cap. You cannot scam another player for more than $150,000 in a single transaction. Anything above that is a punishable scam.
  2. No disguised or framed wording. You cannot use ambiguous or double-meaning words to trick a buyer into thinking they're getting one thing when you intend to deliver another. If a buyer asks for "100 bags of coke" and you agree to sell "100 bags," you are obligated to deliver coke — not book bags, body bags, or any other "technically correct" item. Both parties must be selling and buying the same understood item. Hiding behind word tricks is scamming.
  3. No crafting-item scams. Crafting items (and the materials/components used to make them) cannot be used to scam at all, regardless of value. Misrepresenting, swapping, or shorting crafting items in a deal is a scam.
  4. You cannot scam for cars or houses, WHATSOEVER.
  5. You cannot scam with pre-orders meaning, if you take money for a deal you must honor it.
IMPORTANT

The scam limit is $150,000. Always confirm what you are buying before handing over money — YOU ARE NOT ALLOWED TO FINESSE SOMEONE BY USING KEY WORDS.

RULE 3.9

FearRP

FearRP requires your character to respond realistically to life-threatening situations, especially when faced with overwhelming force or deadly weapons. You must genuinely prioritize your character's survival.

  • Multiple melee attackers cannot overpower someone who has a firearm drawn.
  • When 3 or more firearms are drawn on you, you MUST fear for your life — no exceptions.
  • You cannot reach for a weapon if you are already being threatened with one.
  • In situations where a person is outnumbered, they may roleplay attempting to take an unarmed member of the opposing group as a hostage — that person must comply. However, if the group has a weapon drawn, they are valid to defend their group member.
  • In situations where someone is found guilty of FearRP, they will receive their punishment + a pocket wipe. If you report them for fear/fail RP, that is all that will happen. (At staffs discretion)
  • In 1v1 situations: you MUST have a weapon out to be able to fight a weapon back. If you do not have a weapon drawn you cannot draw your weapon if their weapon is aimed at you. (Example: if I have a machete out and someone aims 1 gun at me I can retaliate.)
  • For takeovers, if you are going to use ZIPTIES you MUST use a taser before ziptieing.

Weapon Point Rule

If a weapon is pointed at you, you must roleplay that situation — no exceptions. Running away or refusing to engage is FailRP. If your group outnumbers the person holding the weapon, you have more flexibility in how the scene unfolds, but you must still engage and treat it as a hostage scenario as described above.

RULE 3.10

OOC (Out-of-Character)

  • Out-of-character communication refers to any player dialogue or actions that fall outside of your character's persona, knowledge, or perspective.
  • OOC communication is only permitted when a staff member initiates it.
  • Commenting on another player's microphone background noise is considered OOC. Do not respond to it in-character. If it becomes a persistent issue, report it via a support ticket or at the JC. Microphone disruption is not a rule break but can be addressed by staff for better server immersion.
RULE 3.11

Exploiting

PROHIBITED

Exploiting game or GTA mechanics to gain an advantage in RP is strictly prohibited.

  • Karate chopping or any other one-shot kill that does not involve a weapon is not allowed.
  • Emote exploiting — such as spam punching or combining T/E C with other emotes — is classified as exploiting.
  • Carrying someone out of a vehicle without proper roleplay is not permitted.
  • Using any in-game function or ability to gain an unfair advantage is not allowed.
  • The use of any cheats, mods, enhancements or any software that gives you an advantage in game is bannable and un-appealable.
  • You MAY NOT, go through others players cars with cheats or camping camping garages.
PROHIBITED

If you are caught exploiting — such as using an emote while selling to an NPC, or hiding behind objects while spamming an emote — you will receive a 1-month Powergaming ban. No discussion.

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